This information is from the Public Test Shard, and may change before going live. For general information on Planar Attunements, see our Planar Attunement Guide. Rogue planar attunements generally focus on Agility, Attack Power and DPS.
Rift Warfront Gearing Guide by Licentia
Hey guys. I promised previously that I was going to post a video outlining where to go to get geared for warfronts in the pre-50 brackets.
The video is intentionally as concise as possible while still hopefully demonstrating just how easy it is to get geared for these brackets. It doesn’t go into specific detail by calling. It doesn’t tell you what runes to use or where to get every single “best in slot” piece of gear. What it does do is show you where to find the “backbone” for any set of gear that will put you on reasonably competitive footing in any warfront bracket. Whether you intend to lock your xp or not, all of this are very strong upgrades for their appropriate level and will serve you well in the PvE end of the game as well as in warfronts. If you’re taking part in zone events as you level, you’ll get the currency you need.
The guide also does not discuss the 10-19 bracket. My personal opinion is that particular bracket is a bit broken right now, with more established players leveraging certain advantages and gaming the system to place themselves in a fully dominant position. That’s not what I’m trying to support here.
Just a few details that I left out of the video because it was already getting kind of long:
For Defiant, the Rare Planar Goods vendors that you won’t see in the video (because I made the footage with a Guardian character :P) are as follows:
Level 20 – Granite Falls in Stonefield
Level 25 – Scarwood Lift Base in Scarlet Gorge
Level 30 – Perspice in Scarwood Reach
Level 45 (third vendor) – Broken Vale in Stillmoor
If you’re having trouble locating the specific vendors, you can always ask in guild or in local chat or poke around a bit. Most of them are pretty easy to find.
For both factions, if you’re running a lot of warfronts it’s a good idea to check out the warfront faction vendors in your home city. They often have reasonable pieces through various level ranges that you can use to fill in gear slots not covered by the planar sets or other crafted options provided you have the necessary level of notoriety and are willing to invest the favor.
It’s also not a bad idea to check out the recipe vendors in your faction city (in addition to the zone faction quartermasters) to see what options might be available to you there even if you can’t make the gear yourself. Knowing exactly what to ask for in guild or in global chat channels is the first step to getting a non-troll response from people who might be able to help you out. As far as augments go, currently rare (blue 300 skill) augments are relatively inexpensive on most shards (you can usually pick them up at auction for 50g or so) and the epic augments aren’t so much better than you’re going to be at a significant disadvantage if you don’t use them.
As far as Sigils go, upgrading your sigil is important but you don’t necessarily need the 4/2 sigil right away. If you already have a level 50 character you can mail your alt 15 Inscribed Sourcestone Vouchers and run over to Whitefall in IPP to trade them in for Planarite Vaults to get the 7500 planarite you need for the 4/2 sigil, but that’s an expensive way to go about it. I’ve made the runs to Stillmoor, Shimmersands, and IPP on alts below level 10 to unlock the portals so I could turn in master crafting dailies numerous times. It’s definitely possible, but again it’s not entirely necessary. Just do the best you can with what you’ve got.
Dungeons are also obviously a good place to get gear upgrades. I know that in the 30-39 bracket with my warrior, I ran Runic Descent a few times to get the 1h axes from the last boss. There are epic world drops that you can get for different callings and different brackets, but when you start looking at the differences between epic gear from world drops and blue gear from dungeons/crafting, it’s not going to make or break you.
I don’t really want to debate in this thread whether or not twinking is okay, or why people twink, or any of that. At the end of the day, progressing your gear is a fundamental part of progressing your character in Rift. When it comes to warfronts, other people will be using good gear and if you want to be competitive you’ll want to consider doing so yourself. Hopefully the video will show you just how straightforward of a process that is.
One final note: when discussing the level 20-29 gear bracket in the video, I commented that 4 zone events was the maximum necessary to get all of the planar currency you need. To clarify, that’s for the epic planar currency. Whether or not you have enough planarite depends on what you did during those zone events as well as how many rifts/invasions you are fighting between zone events. If you’ve got all the epic currency you need and are short the necessary planarite to buy your gear, you can trade in any extra epic currency you have for planarite containers to help boost you a bit in that regard.
Focal Manipulator | |
---|---|
Mod | Thaumcraft 6 |
Type | Tile entity |
Properties | |
Blast resistance | 60 |
Hardness | 2 |
37 15 12 10 2 |
The Focal Manipulator is a block added by Thaumcraft 6. It is used to imbue foci with spells that can be cast with a Caster's Gauntlet.
Right-clicking the Focal Manipulator will open its GUI, which is used to create custom spells.
The slot on the bottom left is a focus slot. In order to use this block, a focus must be inserted into it.
The middle area of the interface shows the current spell layout. Clicking on one of the pieces will select it, which allows editing its settings in the bottom right corner. Right clicking a piece will remove it and all pieces below. The top piece always is the Root focus medium, which affects the caster directly and cannot be selected.
The scrollable list on the left shows the usable spell patterns, which are divided into three types:
Clicking on one of the patterns will place it in the currently selected position in the layout. Every pattern has a complexity cost, which is modified by the pattern's settings and increased by 50% for each repeated use of the same pattern.
The top bar is a text field where the spell's name can be set. This name defaults to the name of the focus item used.
The top right area of the interface contains:
Clicking the 'Start Crafting' button will consume the required experience and Vis Crystals, and start draining Vis from the chunk containing the Focal Manipulator. The area where Vis is drained from can be increased to a 3×3 chunk area by placing a Workbench Charger on top of it. Once the required Vis is gathered, the created spell will be stored in the focus. If the focus contained a spell already, it will be overwritten.
Name | Crystal cost | Effect | Settings |
---|---|---|---|
Root | - | Affects the player | - |
Touch | Aversio | Affects objects in the block reach range of the player | - |
Projectile | Motus | Shoots a projectile that affects the hit object | Projectile speed (1-5) Options: None, Bouncy (bounces off blocks, cannot trigger on hitting a block anymore), Seek hostile, Seek friendly |
Bolt | Potentia | Shoots a bolt with a 16 block range that affects the hit object | - |
Arcane Mine | Vinculum | Spawns a mine that triggers when a mob walks on it | Target type: Friendly, Non-friendly |
Cloud | Alkimia | Creates a cloud that applies the spell effects every 5 ticks to all objects in range | Duration (seconds): 5-30 Range (blocks): 1-3 |
Summon Spellbat | Bestia | Spawns a spellbat that attacks a target, applying spell effects to it | Target type: Friendly, Non-friendly |
Plan | Fabrico | Affects all highlighted blocks | Planning method: Full (can affect up to a 7×7×7 area of different blocks), Surface (can affect up to a 7×7 area of the same block type) |
Name | Crystal cost | Effect | Settings |
---|---|---|---|
Fire | Ignis | Deals fire damage, sets target on fire Ignites blocks | Burn duration (seconds): 0-5 Power: 1-5 |
Air | Aer | Deals projectile damage and knocks the target back | Duration (seconds): 2-10 Power: 1-5 |
Frost | Gelum | Deals projectile damage and applies Slowness Freezes nearby Water into Frosted Ice | Power: 1-5 |
Earth | Terra | Deals projectile damage Breaks weak blocks | Power: 1-5 |
Flux | Vitium | Deals magic damage | Power: 1-5 |
Curse | Mortuus | Deals magic damage and applies harmful status effects on hit entities Places a static field that applies harmful status effects | Duration (seconds): 1-10 Power: 1-5 |
Heal | Victus | Heals the target, damaging undead targets instead | Healing: 1-5 |
Break | Perditio | Breaks the hit blocks | Silk Touch: Yes/No Fortune: No, I, II, III, IV Breaking strength: 1-5 |
Exchange | Permutatio | Replaces the hit blocks with the selected one from the caster's inventory | Silk Touch: Yes/No Fortune: No, I, II, III, IV |
Rift | Alienis | Creates a temporary 3×3 hole that can be walked through at the hit location | Duration (seconds): 2-10 Depth: 8/16/24/32 |
Name | Effect | Settings |
---|---|---|
Scatter | Splits a trajectory into multiple weaker ones | Trajectory forks: 2-10 Spread angle (degrees): 10-360 |
Split Target | Splits a target into two weaker ones | - |
Split Trajectory | Splits a trajectory into two weaker ones | - |