This article is about the group of items in the Mario Kart series. For the minigame in Mario Party 3, see Game Guy's Lucky 7.
Lucky Seven
Description
A red number seven, as seen in the game's logo.

First appearance

Mario Kart 7 (2011)

Latest appearance

Mario Kart Tour (2019)

Effect on player

Grants the racer seven items to use in the race.

The Lucky Seven is a special item that appears in Mario Kart 7. It is depicted as a red number '7', matching the one from the game's logo. The name originates from a symbol on slot machines, where three sevens results in a jackpot.

In Mario Kart 8, a very similar item called the Crazy Eight appears, and it functions identically to a Lucky Seven, except it gives the player eight items instead of seven (with the eighth item being a coin).

  • 1History
  • 3Profiles

History[edit]

Mario Kart 7[edit]

Peach under the effect of the Lucky Seven in Mario Kart 7

The Lucky Seven debuts in Mario Kart 7. It is one of the items that can be found from the Item Boxes by racers in approximately fourth to seventh place, with a rarity on par with the Spiny Shell. When used, seven items appear surrounding the racer's kart rotating similarly to the Triple Green or Red Shells. The racer can then use them one by one; the item used is the one closest to the front of the kart. The Lucky Seven spawns a Banana, a Green Shell, a Red Shell, a Mushroom, a Star, a Blooper, and a Bob-omb. If the item settings in VS or Battle modes are set to Shells Only, Bananas Only, Mushrooms Only, or Bob-ombs Only, then all seven items will be the dominant item. If Shells Only is on, the player will have seven Red Shells.

Like Triple Green or Red Shells, opposing racers that get too close are hit by the circling items. As one would expect, a Banana or Shell simply hits the opponent, while Mushrooms or Stars give opponents their boost, and a Bob-omb explodes and takes out any items that had yet to be used. A collision with the Blooper will put a single splotch of ink on the opponent's screen.

In normal racing, only the player characters can use the Lucky Seven, similar to how Triple Red Shells are normally a player exclusive item. In other item settings in VS or Battle Mode, however, the AI is able to use the Lucky Seven.

Mario Kart Tour[edit]

The Lucky Seven's icon in Mario Kart Tour.

The Lucky Seven returns in Mario Kart Tour as the special item of King Boo, Pauline, and Daisy (Holiday Cheer), with the Star replaced by the Super Horn. This time, all the items are used simultaneously, rather than one at a time.

Items included[edit]

  • Star
    (Mario Kart 7 only)

  • Super Horn
    (Mario Kart Tour only)

Profiles[edit]

Mario Kart 7[edit]

  • Instruction manual bio:'Press or to surround your kart with seven items, and then press or again to use them one at a time.'
  • North American website bio:'You're in luck now! This wild new item will give you a full-on smorgasbord of items to use all at once.'

Names in other languages[edit]

LanguageNameMeaning
Japaneseラッキー7
Rakkī 7
Lucky 7
SpanishRuleta del 77 Roulette
French (NOA)7 de la chanceLuck's 7
French (NOE)Atout 7Trump 7
DutchSuper-7Super 7
GermanGlückssiebenLucky Seven
ItalianSette portafortunaLucky Seven
Portuguese (NOA)Sete da sorteLucky Seven
Portuguese (NOE)Sete da SorteLucky Seven
RussianСчастливая Семерка
Schastlivaya Semerka
Lucky Seven
Korean럭키7
Leokki 7
Lucky 7
Chinese (Simplified)幸运7
Xìnɡyùn 7
Lucky 7
Chinese (Traditional)幸運7
Xìnɡyùn 7
Lucky 7

Trivia[edit]

  • If the Lucky Seven is active underwater, the Blooper will leave a trail of ink bubbles.
  • The image in the roulette retains the checkerboard background, being the only item to have a background of its own in the roulette.
  • When the Lucky Seven is received, it plays the sound effect heard when receiving a powerful item like a Star in Mario Kart DS.

References[edit]

Mario Kart 7
DriversStartingMario • Luigi • Princess Peach • Yoshi • Bowser • Donkey Kong • Toad • Koopa Troopa
UnlockablePrincess Daisy • Wario • Rosalina • Metal Mario • Shy Guy • Honey Queen • Wiggler • Lakitu • Mii
Karts and PartsNew KartsStandard • Gold Standard • Birthday Girl • Bumble V • Bruiser • Soda Jet • Tiny Tug • Cact-X • Koopa Clown • Cloud 9 • Zucchini • Blue Seven • Bolt Buggy
Retro KartsB Dasher • Egg 1 • Barrel Train • Pipe Frame
TiresStandard • Gold Tires • Roller • Slim • Slick • Sponge • Mushroom • Wood • Red Monster • Monster
GlidersSuper Glider • Gold Glider • Peach Parasol • Flower Glider • Beast Glider • Swooper • Paraglider
CoursesMushroom CupToad Circuit • Daisy Hills • Cheep Cheep Lagoon • Shy Guy Bazaar
Flower CupWuhu Loop • Mario Circuit • Music Park • Rock Rock Mountain
Star CupPiranha Plant Slide • Wario Shipyard • Neo Bowser City • Maka Wuhu
Special CupDK Jungle • Rosalina's Ice World • Bowser's Castle • Rainbow Road
Shell CupN64 Luigi Raceway • GBA Bowser Castle 1 • Wii Mushroom Gorge • DS Luigi's Mansion
Banana CupN64 Koopa Beach • SNES Mario Circuit 2 • Wii Coconut Mall • DS Waluigi Pinball
Leaf CupN64 Kalimari Desert • DS DK Pass • GCN Daisy Cruiser • Wii Maple Treeway
Lightning CupWii Koopa Cape • GCN Dino Dino Jungle • DS Airship Fortress • SNES Rainbow Road
Battle StagesRetro StagesGBA Battle Course 1 • N64 Big Donut • DS Palm Shore
New StagesHoneybee Hive • Sherbet Rink • Wuhu Town
Items and objectsBanana • Barrel • Blooper • Board • Bob-omb • Boulder • Bullet Bill • Bumper • Burner • Car • Cargo truck • Coin • Crate • Current • Dash Panel • Drain Pipe • Emblem • Fire Flower • Flipper • Glide Ramp • Golden Mushroom • Green Shell • Item Box • Kart • Launch Star • Lava • Lightning • Lucky Seven • Mushroom • Oil slick • Pinball • Puddle • Ramp • Red Shell • Ring • Spiny Shell • Star • Super Leaf • Train • Triple Bananas • Triple Green Shells • Triple Mushrooms • Triple Red Shells • Trophy
Enemies and speciesBanzai Bill • Cheep Cheep • Clampy • Cobrat • Dinosaur • Fish Bone • Fishin' Lakitu • Flying Shy Guy • Frogoon • Ghost • Goomba • Mountain Goat • Penguin • Piranha Plant • Rocky Wrench • Screaming Pillar • Stingby • Super Thwomp • Swoop • Tiki Goon • Thwomp • Toad • Unagi • Walking Tree
TechniquesDrift • Hop • Jump action • Mini-Turbo • Rocket Start • Slipstream
MiscellaneousDK's Tree House • Finish Line • First-Person View • Gallery • Glitches • In-game statistics • Item probability distributions • Media • New sponsors • Pre-release and unused content‎ • Recurring sponsors • Staff • Starting Grid
[Edit]
Mario Kart Tour
Drivers
NormalBaby Mario • Baby Peach • Baby Daisy • Baby Rosalina • Baby Luigi • Koopa Troopa • Shy Guy • Dry Bones • Iggy • Larry • Lemmy • Ludwig • Morton • Roy • Wendy
SuperMario • Peach • Yoshi • Daisy • Toad • Toadette • Rosalina • Luigi • Toad (Pit Crew) • Red Yoshi • Bowser • Donkey Kong • Diddy Kong • Lakitu • Bowser Jr. • Wario • Waluigi • King Boo • Black Shy Guy • Red Koopa (Freerunning) • Birdo
High-EndMetal Mario • Peachette • Pauline • Mario (Musician) • Peach (Kimono) • Mario (Hakama) • Rosalina (Halloween) • Peach (Vacation) • Mario (Santa) • Pink Gold Peach • Daisy (Holiday Cheer) • Yoshi (Reindeer) • Pauline (Party Time) • Mario (Happi) • Toad (Party Time) • Peach (Wintertime) • Penguin Luigi • Ice Mario • Dry Bowser • King Boo (Luigi's Mansion) • Shy Guy (Pastry Chef) • Waluigi (Bus Driver) • Gold Koopa (Freerunning)
Coin RushGold Mario
Vehicle parts
KartsNormalPipe Frame • Birthday Girl • Mushmellow • Koopa Dasher • Biddybuggy • Blue Biddybuggy • Cheep Charger • Pink Mushmellow • Birthday Girl Rosalina • Bullet Blaster • Bull's-Eye Banzai • Landship • Pipe Buggy • Warship • Green Cheep Charger
SuperMach 8 • Daytripper • Turbo Yoshi • Soda Jet • Super Blooper • Gold Blooper • Royale • Cloud 9 • Poltergust 4000 • Streamliner • White Royale • Zucchini • Red Streamliner • Red Turbo Yoshi • Blue Seven • Flame Flyer • Barrel Train • DK Jumbo • Chrome DK Jumbo • Koopa Clown • Dark Clown • Para-Wing • Turbo Birdo
High-EndB Dasher • Black B Dasher • Yellow Taxi • Quickshaw • Kabuki Dasher • Circuit Special • Black Circuit • Bumble V • Queen Bee • Trickster • Ghost Ride • Macharon • Carrot Kart • Cheermellow • Wild Wing • Radish Rider • Wildfire Flyer • Ribbon Rider • Double-Decker • Swift Jack • Red B Dasher • Jingle Bells • Platinum Taxi • Glam Bruiser • Gilded Prancer • Ice-blue Poltergust • P-Wing • Badwagon • Blue Badwagon • Gold Train • Bruiser
Coin RushGold Standard
TiresBlue Standard • Cyber Slick • Gold Tires • Mushroom • Off-Road • Retro Off-Road • Roller • Slick • Slim • Sponge • Standard • Wood
GlidersNormalSuper Glider • Parachute • Parafoil • Paper Glider • Droplet Glider • BBIA Parafoil • Minion Paper Glider • Piston Glider • Piranha Plant Parafoil
SuperPeach Parasol • Flower Glider • Oilpaper Umbrella • Lightning Oilpaper • Pink Flower Glider • Bob-omb Parafoil • Shell Parachute • Wario Wing • Waluigi Wing • BaNaNa Parafoil
High-EndGold Glider • Fare Flier • Purple Oilpaper Umbrella • Full Flight • Strawberry Crêpe • Le Tricolore • Starchute • Royal Parachute • Glitter Glider • Soaring Jack • Gift Glider • New Year's 2020 • New Year's Kite • Fireworks Parachute • Crimson Crane • Blizzard Parasol • Blizzard Balloons • Swooper • Bullet Bill Parachute • Cloud Glider • Rainy Balloons • Wicked Wings • Gold Swooper • Baby Mario Hanafuda
Courses
New coursesNew York Minute 1 (R/T/RT) • Tokyo Blur 1 (R/T/RT) • Paris Promenade 1 (R/T/RT) • London Loop (R/T/RT) • New York Minute 2 (R/T/RT) • Tokyo Blur 2 (R/T/RT)
Retro coursesSNES Mario Circuit 1 (R/T/RT) • SNES Ghost Valley 1 (R/T) • SNES Mario Circuit 2 (R/T/RT) • SNES Mario Circuit 3 (R/T) • SNES Choco Island 2 (R/T/RT) • SNES Vanilla Lake 1 (R/T) • SNES Rainbow Road (R/T/RT) • N64 Koopa Troopa Beach (R/T) • N64 Kalimari Desert (R/T/RT) • N64 Frappe Snowland (R/T) • GBA Bowser's Castle 1 (R/T/RT) • GCN Yoshi Circuit (R/T/RT) • GCN Dino Dino Jungle (R/T) • DS Luigi's Mansion (R/T/RT) • DS Waluigi Pinball (R/T) • DS DK Pass (R/T/RT) • 3DS Toad Circuit (R/T/RT) • 3DS Daisy Hills (R/T/RT) • 3DS Cheep Cheep Lagoon (R/T/RT) • 3DS Shy Guy Bazaar (R/T/RT) • 3DS Mario Circuit (R/T/RT) • 3DS Rock Rock Mountain (R/T) • 3DS Neo Bowser City (R/T/RT) • 3DS Rainbow Road (R/T)
Other
CupsBaby Daisy Cup • Baby Luigi Cup • Baby Mario Cup • Baby Peach Cup • Baby Rosalina Cup • Birdo Cup • Bowser Cup • Bowser Jr. Cup • Daisy Cup • Diddy Kong Cup • Donkey Kong Cup • Dry Bones Cup • Dry Bowser Cup • Iggy Cup • King Boo Cup • Koopa Troopa Cup • Lakitu Cup • Larry Cup • Lemmy Cup • Ludwig Cup • Luigi Cup • Mario Cup • Metal Mario Cup • Morton Cup • Pauline Cup • Peach Cup • Peachette Cup • Rosalina Cup • Roy Cup • Shy Guy Cup • Toad Cup • Toadette Cup • Waluigi Cup • Wario Cup • Wendy Cup • Yoshi Cup
ToursNew York • Tokyo • Halloween • Paris • Winter • London • Holiday • New Year's • Ice
ItemsRegular itemsBanana • Green Shell • Red Shell • Spiny Shell • Bob-omb • Mushroom • Mega Mushroom • Bullet Bill • Blooper • Lightning • Super Horn • Coin • Star
Special itemsTriple Bananas • Giant Banana • Triple Green Shells • Bowser's Shell • Double Bob-ombs • Triple Mushrooms • Fire Flower • Boomerang Flower • Ice Flower • Heart • Yoshi's Egg • Birdo's Egg • Bubble • Banana Barrels • Mushroom Cannon • Bob-omb Cannon • Lucky Seven • Dash Ring • Coin Box
Inventory itemsCoin • Coin Rush ticket • Grand Star • Item ticket • Level-boost ticket • Point-boost ticket • Ruby • Star ticket • Quick ticket
Enemies, species and obstaclesBarrel • Barrel Bomb • Big Piranha Plant • Boo • Boo Buddies • Chain Chomp • Chomp • Cheep Cheep • Clampy • Cobrat • Crate • Dash Ring • Festive tree • Flipper • Flying Shy Guy • Goat • Goomba • Goomba Tower • Hot-air balloon • Jar • Jump Boost field • Kadomatsu • Lava Bubble • Metal ball • Noshi • Oil Slick • Pipe • Piranha Plant • Puddle • Rolling rock • Sidestepper • Snow block • Snowball • Snowperson • Star Thwomp • Swoop • Thwomp • Traffic cone • Train • Walking Tree • Water Geyser • Wooden cutout
TechniquesDrift • Hop • Mini-Turbo • Rocket Start • Slipstream • Trick
Notable landmarks and areasNew York MinuteBroadway • Central Park • Empire State Building • Times Square • St. Patrick's Cathedral
Tokyo BlurRainbow Bridge • Ginza • Miraikan • National Diet Building • Tokyo Skytree • Wako
Paris PromenadeArc de Triomphe • Eiffel Tower • Jardins du Trocadéro • Luxor Obelisk
London LoopBig Ben • Charing Cross • London Eye • Nelson's Column • Tower Bridge • Trafalgar Square
OtherBoo Woods(DS Luigi's Mansion) • Luigi's Mansion(DS Luigi's Mansion) • Peach's Castle(3DS Mario Circuit)
MiscellaneousBadges • Barrel Cannon • Emblem • Experience Point • Favored elements per course • In-game statistics • Finish Line • Frenzy • Gallery • Pipe • Pre-release and unused content • Starting Grid

Nov 19, 2018  A Mario Kart 8 (MK8) Mod in the Mechanics category, submitted by Ceege accountcircle Signup Already a. Manual Download. Purelyrandomitemsv11.zip 10mo insertdrivefile v 1.1 (Added Battle Mode ITems. Manual Download. No Coins in item roulette folder Mechanics. More Mechanics Game files. No Coins in item roulette folder Mechanics. Aug 18, 2018  This feature is not available right now. Please try again later. 200% Deposit Bonus. The good old 200% mario kart 64 item roulette deposit mario kart 64 item roulette bonus. This is a well-preferred bonus among players as it will give you twice the amount you deposited, and a lot of the times you will not be faced with too high wagering requirements.

Mario kart wii items
Retrieved from 'https://www.mariowiki.com/index.php?title=Lucky_Seven&oldid=2821364'

Frantic Items Mario Kart

Mario Kart Item Roulette Download

Super Mario Kart Items

Mario kart 8 all items

Mario Kart Wii Items

It has been requested that this article be rewritten.

This is a list of pre-release and unused content for the game Mario Kart 8.

  • 2Early builds
  • 3Unused data
    • 3.3Unused graphics

Early ideas[edit]

One of the ideas suggested early in development was having a drill that attached to the players' karts to allow them to tunnel through the ground, but the idea was scrapped since the team did not think it was interesting enough.[1]

Early builds[edit]

E3 2013[edit]

Twisted Mansion was originally called Boo House. Kart noises in the E3 build are recycled from Mario Kart Wii while in the final version they are replaced by new engine noises. The course intro music in the E3 build was from Mario Kart 7, while the results and menu music was from Mario Kart Wii, much like the E3 2011 demo for Mario Kart 7. Character voices are recycled from previous games in the E3 build and newer builds provide newer voices. Players are unable to slipstream in the E3 demo. Characters did not hold items in their hands in the E3 demo. Donkey Kong's Standard Bike color was brown, but is yellow in the final version. The Galaxy Air advertisement in Toad Harbor at the starting line was replaced by a Flower Cup logo and the cloth used a different texture while music had a different banjo. In early builds, the buttons 'a' and 'b' were replaced by upper case versions. Thwomp Ruins in the E3 trailer lacked flowers, the finish line where it was in the final version, the anti-gravity section before it was a normal section and the section with four torches was replaced with a trick section (ramps). The Goomba Towers found in Mario Circuit were both taller and harder to avoid unlike the final build of the game. In the trailer from E3 2013, multiple Piranha Plants can be seen at the same time. The artwork of the items in the roulette were recycled from Mario Kart 7 and Mario Kart Wii unlike the new upgraded ones in the final build. There were also no Pokeys in GCN Dry Dry Desert.

Triple Bananas originally were in a line of three and obtainable in 1st place like in Mario Kart Wii and Mario Kart 7 instead of circling around the kart and obtainable in either 2nd to 4th place. The same applies to Triple Mushrooms in that they also didn't circle the kart. If the players played as a character with facial hair in the E3 demo, their mustaches would not blow in the wind, unlike the final game. Players were also able to grab a second item while dragging one behind the kart in the demo, which cannot be done in the final game. The sound the item roulette makes is different in the E3 demo whenever it's going through the items.[2] The sound when the player collects a coin is also different in the demo and also the gravity sound when a player goes through the anti-gravity pad to switch to anti-gravity mode is different.

In the E3 demo, some (if not, most) of the items were missing or either unobtainable due to it being only a demo and added to the final game, some notable examples of the missing/unobtainable items were the Bullet Bill, the Spiny Shell, the Super Star, and Lightning. The HUD also looked different in the demo, having solid numbers instead of the digital ones in the final game; the same also applies to the countdown timer. The kart customization was also absent from the demo; players would instead choose a character and race with a kart or bike pre-made for that character. Also, the players make two laps per race instead of three (seven in Baby Park): this was probably done in the demo because the CPU still wasn't finished.

The vast majority of the courses shown before release were left mostly unchanged between their initial unveiling and the final version, and most of the differences are only subtle details that generally do not affect the gameplay, one example of these changes can be seen with the design of the Toad Toy Store, in the E3 build the windows were much larger and had a checkerboard design in their layout, in the final build they are much smaller and aligned in rows, and the wall surrounding them is painted green rather than pink or cyan like the rest of the building.

Lots of music was changed between the trailers and final release. This is likely because the music had not yet been orchestrated at the point in time when the trailers were released. All of the music in the E3 build had slightly different instrumentation, and the trailers released at the time, in December 2013 and February 2014, are all different from the final game in a similar manner, though the changes are more subtle when comparing the final game to the more recent trailers. The earlier music used for Mario Circuit can be heard in the E3 trailer. [3]

Originally, the minimaps on the were very similar to Mario Kart 7 ones; dark checkered gray background with a white colored course. In the final release, the minimaps have a checkered white background with a light blue colored course (rainbow colored for all three RainbowRoadcourses that appear in this game).[4] Incidentally, white colored maps would be used for all tracks (including the Rainbow Roads) in Mario Kart 8 Deluxe.

  • The original logo, which bears similarities to the final version.

  • The earlier design of the Toad Toy Store, note the much larger windows and its checkerboard design.

  • Another screenshot showing the early design of the Toad Toy Store.

  • The E3 2013 press screenshot version of Thwomp Ruins, note the finish line and flowers are absent in this version.

  • E3 2013 press screenshot version of 3DS Piranha Plant Slide.

  • The character selection screen of E3 2013, note that it has twelve characters instead of thirty-six in the final version.

  • The HUD in E3 2013, note the lap counter shows two laps instead of three and the numbers on the countdown timer is solid instead of the Super Mario 3D World design in the final version.

Downloadable content[edit]

The original appearance of Animal Crossing.

The second downloadable content pack was originally named 'Animal Crossing: New Leaf × Mario Kart 8' before being changed to the more general Animal Crossing × Mario Kart 8; this was also reflected in the Animal Crossing course, which featured the Animal Crossing: New Leaf logo in the original screenshot before being changed to the more general Animal Crossing series logo. The Able Sisters store appears on the released track, but in the original version the sisters themselves are not outside. In addition, the store is not barred off.

Track-wise, what seems to be Shy Guy Bazaar was originally supposed to appear as a DLC track, but was replaced with either Ribbon Road or Cheese Land, as shown by its code name in the files.[citation needed]


Wild Woods lacked the Item Boxes at the beginning of the course that are present in its final build.

Unused data[edit]

Speedometer[edit]

Among the layout images of the game an unused speedometer was found, its layout indicates that it was meant to be a digital and analog speedometer at once, with a decimal separator in the digital part. Another layout file in the same archive, cm_L_LoadIcon_00, is apparently meant to show said speedometer, as its elements named P_LoadIconMeterL_00 and P_LoadIconMeterR_00 match the size of the speedometer, while P_LoadIconMeterNum_00, P_LoadIconMeterNum_01 and P_LoadIconMeterNum_02 match the size of the digits, further confirming that it should display three digits as the layout image shows, however its name might indicate that it was intended as a loading screen indicator to show how much of the game was loaded.

  • The unused speedometer.

Unused tracks[edit]

Five unused racetracks have been found within the game:

  • Gu_Menu: This track loads when requesting a course with an ID value of '0'. It is used in the main menu, in particular the character select screen and the vehicle customization screen. The track doesn't clean the screen in between render frames; meaning that anything that is on the screen persists until it is overwritten. As a track, it is just a square of solidity in midair. The player can fall off, and they are respawned instantly, without Lakitu. There are no checkpoints, item boxes, or route data, and there is no minimap. There is also no music, and its preview icon is only a white square. If the player does a VS Race with this track, the CPUs will do nothing, the player cannot see anything but the time, their position, the number of coins they have collected, and the number of laps and occasionally they will see random bits of the CPUs or their character. MKTV highlights of this track are possible, and they work fine, though everytime the highlight is viewed, the background will change, usually broken parts of characters and a gray mess. The only way to complete it to get a highlight, though, is to wait until the timer reaches 9:59.999, in which the race will automatically end.[5]
  • Test: This unused track is found above Gu_Menu. It is a copy of Mario Circuit from the Flower Cup, but without music. Additionally, the orange arrow signs are not animated. According to interviews, Mario Circuit was the first track designed for this game, so this is very likely intended for testing. It works the same in Battle Mode as well.[6]
  • ReservedXX: Unused tracks that are found above Test and below the regular tracks, where 'XX' is a number, starting at '01', going upwards. They crash the game when loaded.
  • UnderConstructionXX: Tracks that feature ID values above those of the regular tracks. It is similar to ReservedXX, where the 'XX' is a number, starting at '01'. They also crash when loaded.
  • test_WifiTest1: An unused track that has a very simplistic design, and as its name implies, was most likely used for testing the WiFi capabilities of the game. This track can be found only in the kiosk demo version of the game.[7]
    • The track is also 2 laps long and is the only track in the game to have that function. As a result, an unused 2/2 Lakitu Sign is used when having reached the final lap.

Unused graphics[edit]

Pink and green colored Toads can be found in the game's files. These were meant to be seen with the others in Rainbow Road. Various unused objects can be also found, which include a tree and a fruit basket that is not referenced anywhere.

Four unused cup icons have also be found within the game, which show a Yoshi Egg, Shine Sprite, Boo, and Spiny Shell. These icons use the same borders as the in-game icons, but sit in a plain background without any decorations. An updated version of the Yoshi Egg icon is used for The Legend of Zelda × Mario Kart 8 Add-on Pack as the logo for the Egg Cup.[8] These unused cup icons possibly imply that DLC would be more oriented towards the Mario series, and not crossover with other series.

Unused body part icons have been found. A prototype Pipe Frame body is seen with two exhaust pipes rather than one in the final build, more similar to the Mario Kart 64 build of Pipe Frames. A prototype vehicle which looks similar to an early build of the Prancer is seen. Icons of the Standard Kart and gliders, plus the Egg 1 from Mario Kart 7 are found, most likely place-holder icons.

An emblem for Kamek can be found, hinting he had been possibly planned for inclusion as a playable character.

Gallery[edit]

  • The unused Pipe Frame design.

  • An unused Kamek emblem.

  • The unused DLC cup icons.

  • The unused 'WifiTest' track.

  • Yoshi preparing to race on the unused 'WifiTest' track.

References[edit]

  1. ^King, Ashley (June 18, 2013). Scrapped ideas led to the anti-gravity idea in Mario Kart 8. Nintendo Today. Retrieved May 13, 2015.
  2. ^https://www.youtube.com/watch?v=oc3g3OztVV0&t=1m
  3. ^https://www.youtube.com/watch?v=NA6CAgv6p6g
  4. ^https://www.youtube.com/watch?v=oc3g3OztVV0&t=57s
  5. ^https://www.youtube.com/watch?v=unfIqcsGd2M
  6. ^https://www.youtube.com/watch?v=KOe1si7Cq4w
  7. ^https://www.youtube.com/watch?v=1o4UelTS_uQ
  8. ^[1]
Pre-release and unused content
Donkey Kong franchisePlatformersDonkey Kong seriesDonkey Kong Jr.
Donkey Kong Country seriesDonkey Kong CountryDonkey Kong Country 2: Diddy's Kong QuestDonkey Kong Country 3: Dixie Kong's Double Trouble!
Donkey Kong Land seriesDonkey Kong LandDonkey Kong Land 2Donkey Kong Land III
OtherDK: Jungle ClimberDK: King of SwingDonkey Kong 64Donkey Kong Jungle Beat
Diddy Kong Racing seriesDiddy Kong Racing
Mario vs. Donkey Kong seriesMario vs. Donkey KongMario vs. Donkey Kong 2: March of the Minis
OtherDonkey Kong Barrel Blast
Mario franchisePlatformersSuper Mario seriesNew Super Mario Bros.New Super Mario Bros. 2New Super Mario Bros. UNew Super Mario Bros. WiiSuper Mario 3D LandSuper Mario 3D WorldSuper Mario 64 (Super Mario 64 DS) • Super Mario All-StarsSuper Mario Bros.Super Mario Bros. 2 (Super Mario Advance) • Super Mario Bros. 3 (Super Mario Advance 4: Super Mario Bros. 3) • Super Mario GalaxySuper Mario Galaxy 2Super Mario Land 2: 6 Golden CoinsSuper Mario OdysseySuper Mario SunshineSuper Mario World
OtherCaptain Toad: Treasure TrackerHotel MarioLuigi's MansionLuigi's Mansion: Dark MoonMario is Missing!Super Mario Maker (Super Mario Maker for Nintendo 3DS) • Super Princess Peach
Spin-offsMario Kart seriesSuper Mario KartMario Kart 64Mario Kart: Super CircuitMario Kart: Double Dash!!Mario Kart DSMario Kart WiiMario Kart 7Mario Kart 8Mario Kart Arcade GP
Mario Party seriesMario PartyMario Party 2Mario Party 3Mario Party 6Mario Party 7Mario Party 8Mario Party 9Mario Party AdvanceMario Party DSMario Party: Island Tour
RPGsPaper Mario seriesPaper MarioPaper Mario: Color SplashPaper Mario: Sticker StarPaper Mario: The Thousand-Year DoorSuper Paper Mario
Mario & Luigi seriesMario & Luigi: Bowser's Inside StoryMario & Luigi: Dream TeamMario & Luigi: Paper JamMario & Luigi: Partners in TimeMario & Luigi: Superstar SagaMario & Luigi: Superstar Saga + Bowser's Minions
OtherSuper Mario RPG: Legend of the Seven Stars
Mario sportsMario Golf seriesMario Golf: World Tour
Mario Tennis seriesMario TennisMario Power TennisMario's Tennis
OtherMario Sports MixMario Strikers ChargedSuper Mario Strikers
Wario franchisePlatformersWario Land seriesWario Land: Super Mario Land 3Wario Land IIWario Land 3Wario Land 4
OtherWario World
WarioWare seriesGame & WarioWarioWare, Inc.: Mega Microgame$!WarioWare: Smooth Moves
Yoshi franchisePlatformersYoshi's Island seriesSuper Mario World 2: Yoshi's IslandYoshi's Island DSYoshi's New Island
Yoshi platform seriesYoshi's StoryYoshi's Woolly World
CrossoversMario & Sonic seriesMario & Sonic at the Olympic Games
Super Smash Bros. seriesSuper Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS / Wii U
OtherGame & Watch Gallery 4Fortune Street
MiscellaneousDrill Bit • Mario's FaceSuper Mario Bros. film • List of unreleased media

Download Mario Kart Free Online

Retrieved from 'https://www.mariowiki.com/index.php?title=List_of_Mario_Kart_8_pre-release_and_unused_content&oldid=2848689'